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Bionetics


The following is the bionetic augmentation that can be readily available to hunting bands.

Adrenal Surge

The adrenal surge will send large quantities of adrenalin into the system when the character is frightened.

Currency Cost: 1 die. Stability Cost: 2 Rarity: d8 Properties: The Resistance: Physical check to resist Fear is +1 with the augmentation.


Cheetah Augmentation

Strengthening the muscles in the leg results in the person becoming quicker.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d8 Properties: Grants the character a +2 bonus to Quickness.


Clone Body Replacement

For the complete conversion cyborg that wants to be human again, they offer a pricey cloning procedure that grows a whole body, and then the brain is implanted into the new body.

Currency Cost: 4 dice. Stability Cost: 0 Rarity: d6 Properties: Restores a physical body to the character. Restores all Stability lost to cybernetics.


Cloned Limb Replacement

When a limb is lost or a character tires of a cybernetic replacement, a clone replacement can be generated from their DNA.

Currency Cost: 3 dice. Stability Cost: 0 Rarity: d10 Properties: Restores a physical limb to the characters. Restores Stability lost to cybernetic limb.


Elephant Augmentation

Masters of memory and tool usage, the elephant augmentation boosts an individual's reasoning.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d6 Properties: Increase the bonus to Reasoning by +2.


Gorilla Augmentation

Strengthening muscles produces a massive boost in strength, enabling characters to perform feats they are not usually capable of.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d8 Properties: Increases the Strength bonus by +2. Not compatible with cybernetic limb replacements.


Leopard Augmentation

The muscles are enhanced to be more agile, giving the character enhanced agility.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d8 Properties: Increase the Agility bonus by +2. Not compatible with cybernetic limb replacements.


Ostrich Augmentation

Able to run a marathon in less than an hour, the ostrich augmentation boosts endurance in the individual.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d8 Properties: Increase the Endurance bonus by +2. Not compatible with cybernetic torso replacements.


Owl Augmentation

The symbol of wisdom, the owl, also boosts a person's intuition with this augmentation.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d6 Properties: Increases the Intuition bonus +2.


Raccoon Augmentation

Supreme hunters at night, routing around in things they don't belong. The raccoon augmentation allows night vision and will enable them to see naturally in starlight or better but still be blind in total darkness.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d8 Properties: Allows night vision as per the ancestry trait.


Raven Augmentation

Animal great with impulse control; the raven augmentation boosts a user's willpower.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d6 Properties: Increases the bonus to Willpower by +2.


Retractable Bone Spurs

Bone spurs are grown along the forearms and, with a hand squeeze, release them through the space between the knuckles. Grown on both hands, these weapons pass metal detectors and only show up on full-bone scans.

Currency Cost: 3 dice. Stability Cost: 1 Rarity: d6 Properties: Does two wounds of damage.


Spitting Cobra Glands

Glands in the throat are attached to a special release under the tongue that launches a poison spray up to 15 feet from the individual. This infects the target with a blinding and damaging poison.

Currency Cost: 3 dice. Stability Cost: 1 Rarity: d6 Properties: The character can spit poison up to 15 feet. The target makes a Moderate DC Resistance: Poison check; on a failure, they are blind and take full damage. On a success, they take half the damage the helmet required to block. Does two wounds of damage. Full environmental armor is immune.


Wolf Augmentation

With a presence that stops people just from a look, the wolf augmentation boosts the presence of a person, allowing them to stop crowds with a look.

Currency Cost: 2 dice. Stability Cost: 1 Rarity: d6 Properties: Increases the bonus to Presence by +2.