Aummnition
The following is the ammunition available for all the ranged weapons.
Arrows & Bolts
Modern-designed arrows and bolts for the compound bow or crossbow.
Currency Cost: 1 die. Rarity: d12 Weight: 3 Supply Pool: d8
Bullets, Machine Gun Caliber
These are the bullets needed for the M60 Machine Gun. They are of a larger caliber than other guns.
Currency Cost: 2 dice. Rarity: d6 Weight: 6 Supply Pool: d6
Bullets, Pistol Caliber
Bullets designed for the Glock or Revolver.
Currency Cost: 1 die. Rarity: d10 Weight: 3 Supply Pool: d6
Bullets, Rifle Caliber
Bullets designed for the M-16 Rifle.
Currency Cost: 2 die. Rarity: d8 Weight: 4 Supply Pool: d6
Bullets, Shotgun Caliber
Bullets designed for the Pump Action Shotgun.
Currency Cost: 2 dice. Rarity: d8 Weight: 4 Supply Pool: d6
Grenade, Armor-Piercing
Grenades that explode in fragments that can pierce nearby armor.
Currency Cost: 2 dice. Rarity: d8 Weight: 2 Supply Pool: d4 Properties:
- Throw Range: 5
- Damage: 4 Wounds.
- AP: 16
- Blast: 5-foot radius
- Heavy Weapon
Grenade, Fragmentation
Grenades explode in fragments that can destroy the flesh of the target.
Currency Cost: 2 dice. Rarity: d8 Weight: 2 Supply Pool: d4 Properties:
- Throw Range: 5
- Damage: 5 Wounds.
- AP: 0
- Blast: 15-foot radius
- Heavy Weapon
Grenade, High-Explosive
Grenades explode in fragments that can destroy the flesh and armor of the target.
Currency Cost: 2 dice. Rarity: d8 Weight: 2 Supply Pool: d4 Properties:
- Throw Range: 5
- Damage: 6 Wounds.
- AP: 4
- Blast: 10-foot radius
- Heavy Weapon
Grenade, Plasma
Grenades explode in fiery plasma that burns all it comes into contact with.
Currency Cost: 2 dice. Rarity: d8 Weight: 2 Supply Pool: d4 Properties:
- Throw Range: 5
- Damage: 4 Wounds
- AP: 0
- Blast: 5-foot radius
- Heavy Weapon
- Burning
High-Density Battery, Canister
This high-density battery is designed for heavy weapons like the plasma ejector.
Currency Cost: 2 dice. Rarity: d12 Weight: 2 Supply Pool: d8
High-Density Battery, Long
This high-density battery is designed for rifle-sized energy weapons.
Currency Cost: 1 die. Rarity: d10 Weight: 3 Supply Pool: d8
High-Density Battery, Short
This high-density battery is designed for pistol-sized energy weapons.
Currency Cost: 1 die. Rarity: d12 Weight: 2 Supply Pool: d8
Metal Shards, Rail Gun
This collection of ferrous metal shards is designed for rail guns.
Currency Cost: 2 dice. Rarity: d10 Weight: 5 Supply Pool: d6
Mini-Missile, Armor-Piercing
These mini-missiles are designed to penetrate armor before exploding.
Currency Cost: 3 dice. Rarity: d8 Weight: 3 Supply Pool: d4 Properties:
- Damage: 7 Wounds.
- AP: 10
- Heavy Weapon
Mini-Missile, High-Explosive
High-explosive mini-missiles that do damage to a small area.
Currency Cost: 3 dice. Rarity: d8 Weight: 3 Supply Pool: d4 Properties:
- Damage: 9 Wounds.
- AP: 4
- Blast: 10-foot radius
- Heavy Weapon
Mini-Missile, Plasma
Plasma mini-missiles that do damage to a small area and leave the area burning.
Currency Cost: 3 dice. Rarity: d8 Weight: 3 Supply Pool: d4 Properties:
- Damage: 7 Wounds.
- AP: 0
- Blast: 5-foot radius
- Heavy Weapon
- Burning