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Armors


Built with protection in mind, these armors are designed to protect.

Kevlar Riding Jacket

A heavy Kevlar riding jacket protects the wearer from crashes but also gives them protection on the torso and arms from weapons.

Currency Cost: 1 die. Weight: 8 lb. Armor Rating: 1 Armor Die: d4 Minimum Strength: 0 Rarity: d12 Properties: Torso and Arms only.


Kevlar Riding Jeans

Heavy Kevlar pants protect the legs from crashes and weapons.

Currency Cost: 1 die. Weight: 4 lb. Armor Rating: 1 Armor Die: d4 Minimum Strength: 0 Rarity: d12 Properties: Legs only.


Kevlar Vest

A bulletproof vest that protects the torso from damage. It is less effective against non-kinetic-based attacks but will do in the enclave, where heavier gear is discouraged.

Currency Cost: 1 die. Weight: 5 lb. Armor Rating: 2 Armor Die: d4 Minimum Strength: 2 Rarity: d12 Properties: Torso Only.


Light Personal Combat Armor

The personal combat armor line is designed to protect individuals who travel in the wilderness. It is not as substantial as battle suits but still quite compelling.

Currency Cost: 1 die. Weight: 4 lb. Armor Rating: 3 Armor Die: d6 Minimum Strength: 0 Rarity: d12 Properties: Light enough to be worn inside Power Armor.


Medium Personal Combat Armor

An upgrade to the Light Personal Combat Armor, this medium armor slightly increases defense but loses the ability to wear within Power Armor.

Currency Cost: 2 dice. Weight: 10 lb. Armor Rating: 4 Armor Die: d6 Minimum Strength: 2 Rarity: d10 Properties: None


Heavy Personal Combat Armor

The top-of-the-line personal combat armor, the heavy armor provides the most protection for the most weight.

Currency Cost: 3 dice. Weight: 25 lb. Armor Rating: 5 Armor Die: d6 Minimum Strength: 4 Rarity: d8 Properties: None


Light Infantry Battle Suit

A full-environmental body armor suit that protects against outside influences.

Currency Cost: 2 dice. Weight: 12 lb. Armor Rating: 3 Armor Die: d6 Minimum Strength: 2 Rarity: d10 Properties: Full-environmental suit.


Medium Infantry Battle Suit

This armor is a mid-line protection of full-environmental body armor.

Currency Cost: 3 dice. Weight: 20 lb. Armor Rating: 4 Armor Die: d6 Minimum Strength: 4 Rarity: d8 Properties: Full-environmental suit.


Heavy Infantry Battle Suit

The top-of-the-line heavy infantry battle suit is designed for severe environments.

Currency Cost: 3 dice. Weight: 32 lb. Armor Rating: 5 Armor Die: d6 Minimum Strength: 6 Rarity: d6 Properties: Full-environmental suit.


Light Cyborg Battle Suit

Built for full conversion cyborgs, while not technically requiring the metal body, it usually goes to strength-based cybernetics limbs.

Currency Cost: 3 dice. Weight: 20 lb. Armor Rating: 4 Armor Die: d8 Minimum Strength: 4 Rarity: d8 Properties: None.


Medium Cyborg Battle Suit

Middle-line cyborg armor is heavy but provides upgraded protection for the weight.

Currency Cost: 3 dice Weight: 35 lb. Armor Rating: 5 Armor Die: d8 Minimum Strength: 6 Rarity: d6 Properties: None.


Heavy Cyborg Battle Suit

The heaviest armor designed by the Enclave is intended for the most substantial cybernetic limbs.

Currency Cost: 4 dice. Weight: 50 lb. Armor Rating: 6 Armor Die: d8 Minimum Strength: 8 Rarity: d6 Properties: None.


Experimental Light Magionite Armor

This experimental suit of modern robes contains a Magionite Weave that doubles the available Armor Rating against kinetic attacks when activated with a mana pool. Right now, it is fragile, so it is rarely seen in the field. As field tests become more common, the armor will likely be seen as the go-to light armor for the mystic types.

Currency Cost: 4 die. Weight: 2 lb. Armor Rating: 2 Armor Die: d4 Minimum Strength: 0 Rarity: d6 Properties: Magionite Weave, One mana check for 2 hours of double protection versus kinetic damage.