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Advancement and Luck

· 5 min read
Richard Miller
Game Designer and Engineer

In Sentius: Last Enclave, your character’s growth and success are shaped by two key mechanics:

  • Advancement – How your character improves over time, gaining new abilities and refining their skills.
  • Luck – A way for players to control their destiny, influencing rolls and reshaping fate.

Today, we'll break down both systems—starting with Advancement, then moving on to Luck.


Advancement: Growing Through Experience

Character progression in Sentius: Last Enclave is based on skill usage, not fixed levels.

The more you use a skill, the better you get at it.
There are no classes—your character develops based on how they play.


Tracking Skill Progress

Every time your character succeeds on a skill check, you mark a tick next to that skill.

✔ Once a skill reaches a threshold, it becomes eligible for an upgrade at the end of the session.
✔ If a skill doesn’t meet the threshold, its tick marks carry over to future sessions.

Skill Advancement Thresholds

Current Training LevelSuccesses Required
Untrained2 successes
Apprentice4 successes
Professional6 successes
Expert8 successes
Master10 successes

Once a skill has enough tick marks, you decide how to spend them.


Spending Skill Advancements

At the end of a session, if a skill reaches its advancement threshold, you may:

1️⃣ Increase the Skill’s Training Level

  • If the skill is below its max potential (determined by its associated abilities), it automatically advances to the next rank.

2️⃣ Increase an Associated Ability

  • If the skill is at its maximum rank for its associated abilities, you can increase one of those abilities instead.

3️⃣ Save a Skill Point for a Future Upgrade

  • Instead of spending immediately, you can bank the point.
  • Once you have two saved skill points, you may raise any skill (up to its ability max).
  • (Skill must be at least Professional to choose this option.)

4️⃣ Save an Ability Score Point for a Future Upgrade

  • Instead of spending immediately, you can bank the point.
  • Once you have two saved ability points, you may raise any Primary Ability (not just the ones associated with the skill).
  • (Skill must be at least Apprentice to choose this option.)

5️⃣ Save Trait Points for Hindrances or Traits

  • Instead of spending immediately, you can bank a trait point.
  • Trait points allow you to remove hindrances or gain new traits.
  • (Skill must be at least Professional to choose this option.)
Spending Trait PointsCost
Purchase a New Trait2 trait points
Buy Off a Minor Hindrance2 trait points
Buy Off a Significant Hindrance4 trait points

6️⃣ Learn a New Magic Word, Psychic Power, or Totem Aspect

  • If the skill is Magic, Psychic, or Totem-related, you may learn a new ability at Apprentice level.
  • This must match the type of skill you’re advancing (e.g., a Magic Word skill can only be used to learn another Magic Word).
  • (Skill must be at least Professional to choose this option.)

✔ This advancement system allows for natural character growth while offering flexibility in progression.
✔ Your choices define your path—there are no forced upgrades, just strategic decisions based on playstyle.


Luck of Heroes: Shaping Fate

In Sentius: Last Enclave, heroes are luckier than the average wastelander.

Luck gives players control over key moments, ensuring they have a fighting chance when it matters most.


The Three States of Luck

Each session, you start with three Good Luck points.
Luck exists in three states, shifting dynamically based on player choices.

Luck TypeEffectWhat Happens After Use?
Good LuckUpgrades a check (roll with advantage)Becomes Bad Luck
Bad LuckDowngrades a check (roll with disadvantage)Becomes Good Luck
Burnt LuckReroll the dice after seeing the resultConsumed for the session

How Luck Works

1️⃣ Spending Good Luck (Pre-Roll)

  • Declare before rolling to Upgrade the check (roll with advantage).
  • Good Luck turns into Bad Luck.

2️⃣ Spending Bad Luck (Pre-Roll)

  • Declare before rolling to Downgrade the check (roll with disadvantage).
  • Bad Luck turns into Good Luck.
  • Why would you do this? To cycle your luck back to Good Luck for a future roll.

3️⃣ Spending Luck for a Reroll (After-Roll)

  • After rolling, you may spend either Good or Bad Luck to reroll the check.
  • This permanently burns that Luck for the session.

Examples of Luck in Action

Using Good Luck:

  • You’re trying to pick a high-security lock.
  • You declare Good Luck before rollingUpgraded check (roll with advantage).
  • Your Good Luck now becomes Bad Luck.

Using Bad Luck to Cycle Luck Back:

  • You have Bad Luck and want to get Good Luck back for a future roll.
  • You declare Bad Luck before rollingDowngraded check (roll with disadvantage).
  • Your Bad Luck now becomes Good Luck.

Using Burnt Luck to Reroll:

  • You fail an important shot in combat.
  • You spend a Luck point (Good or Bad) to reroll the dice.
  • That Luck point is now permanently Burnt for the session.

Final Thoughts

Advancement is organic—characters improve by using their skills, rather than gaining XP.
Luck gives players agency—allowing them to tilt the odds in their favor at critical moments.
Both systems offer strategic flexibility, ensuring that no two characters grow in the same way.

🚀 With these mechanics, you control your own growth and fate—so choose wisely!

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