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Ancestries


The nine ancestries in Sentius: Last Enclave are a mix of Light Fae, Dark Fae, Neutral Fae, and Humans.

  • 🌿 The Light Fae – Spriggan, Briarfolk, and Hollowknot
  • πŸŒ‘ The Dark Fae – Redcaps, Nightborn, and Ashwraith
  • ✨ Neutral Fae - Hollowborn and Shardling
  • πŸ› οΈ Humans remain neutral but have adapted to survive among the Fae.

Each ancestry has unique strengths, weaknesses, and cultural traits, shaping how they interact with the world socially and mechanically.


Differences Between Ancestries​

Each ancestry provides a boost and a reduction to Primary Abilities, reflecting both biological and cultural influences.

AncestryStrength (+1 Level)Weakness (-1 Level)
πŸ”₯ AshwraithPresenceWillpower
🌿 BriarfolkEnduranceIntuition
✨ HollowbornReasoningAgility
πŸͺ΅ HollowknotWillpowerStrength
πŸ› οΈ HumanNoneNone
πŸŒ™ NightbornIntuitionPresence
πŸ”΄ RedcapsAgilityReasoning
πŸ’Ž ShardlingQuicknessEndurance
🌳 SprigganStrengthQuickness

How Ancestry Affects Abilities​

βœ” All Primary Abilities start at (d10+2).
βœ” The Strength Ability increases to (d8+4).
βœ” The Weakness Ability decreases to (d12+0).

This ensures that ancestry offers distinct advantages without restricting player choiceβ€”allowing for unique builds like a Redcap scholar or a Hollowborn warrior.


Languages​

Each ancestry preserves its heritage through a unique language. These are more than just communication toolsβ€”they hold secrets, traditions, and ancient knowledge.

LanguageMeaning
AethericThe Old Fae Tongue
EnglishDefault language of the Enclave
SylvanicOld Seelie Court dialect
Twilight SpeechThe new common tongue of the Fae
UmbricOld Unseelie Court dialect

Example Use Cases​

βœ” Hollowborn magical texts may require Aetheric fluency to unlock their full potential.
βœ” Nightborn espionage notes might need Umbric fluency to decipher covert messages.
βœ” Twilight Speech serves as a universal language among the Fae.

While most residents of Enclave Sentius speak multiple languages, ancestral knowledge is often guarded in its native tongue.


Ancestry Traits​

Each ancestry possesses a unique physical or cultural trait, granting them mechanical benefits that reflect their nature.

** Dark Fae**​

  • πŸ”΄ Redcaps – Blood Frenzy
    βœ” When the Redcap kills, they enter a frenzy for one minute, increasing their damage by +1 wound.
  • πŸŒ™ Nightborn – Wrapped in Shadows
    βœ” Can blend into darkness, granting a +2 bonus to Stealth checks.
  • πŸ”₯ Ashwraith – Burn Resistance
    βœ” Takes half wounds (before armor) from heat and fire-based attacks.

** Light Fae**​

  • 🌳 Spriggan – Size Manipulation
    βœ” Can shift between Wisp (small, -1 wound) and Crusher (large, +1 wound).
  • 🌿 Briarfolk – Earth Healing
    βœ” Regenerates 1 Health Die per hour when resting in raw, unworked earth.
  • πŸͺ΅ Hollowknot – Lift the Dead
    βœ” Can raise a dead body for one minute to communicate or aid in combat.

** Neutral Fae**​

  • πŸ’Ž Shardling – Light Refraction
    βœ” Takes half wounds (before armor) from energy-based attacks (e.g., lasers, ion weapons).
  • ✨ Hollowborn – Ageless Knowledge
    βœ” Possesses ancient knowledge, granting a +2 bonus to all History checks.

** Humans**​

  • Human – Adaptable
    βœ” Gain three additional skills at Apprentice (d10+2) level at character creation.

Physical Restrictions​

Certain ancestries physically cannot operate vehicles or power armor designed for Humans.

AncestryRestriction
πŸ”₯ AshwraithNo restriction
🌿 BriarfolkNo restriction
✨ HollowbornNo restriction
πŸͺ΅ Hollowknot❌ Too short to drive vehicles/power armor
πŸ› οΈ HumanNo restriction
πŸŒ™ NightbornNo restriction
πŸ”΄ Redcaps❌ Too short to drive vehicles/power armor
πŸ’Ž ShardlingNo restriction
🌳 SprigganNo restriction

Example Workarounds​

βœ” Redcaps and Hollowknots can ride in vehicles, but must be passengers.
βœ” Modified vehicles exist, but they are rare and expensive.


Physical Descriptions​