Ancestries
The nine ancestries in Sentius: Last Enclave are a mix of Light Fae, Dark Fae, Neutral Fae, and Humans.
- πΏ The Light Fae β Spriggan, Briarfolk, and Hollowknot
- π The Dark Fae β Redcaps, Nightborn, and Ashwraith
- β¨ Neutral Fae - Hollowborn and Shardling
- π οΈ Humans remain neutral but have adapted to survive among the Fae.
Each ancestry has unique strengths, weaknesses, and cultural traits, shaping how they interact with the world socially and mechanically.
Differences Between Ancestriesβ
Each ancestry provides a boost and a reduction to Primary Abilities, reflecting both biological and cultural influences.
Ancestry | Strength (+1 Level) | Weakness (-1 Level) |
---|---|---|
π₯ Ashwraith | Presence | Willpower |
πΏ Briarfolk | Endurance | Intuition |
β¨ Hollowborn | Reasoning | Agility |
πͺ΅ Hollowknot | Willpower | Strength |
π οΈ Human | None | None |
π Nightborn | Intuition | Presence |
π΄ Redcaps | Agility | Reasoning |
π Shardling | Quickness | Endurance |
π³ Spriggan | Strength | Quickness |
How Ancestry Affects Abilitiesβ
β All Primary Abilities start at (d10+2).
β The Strength Ability increases to (d8+4).
β The Weakness Ability decreases to (d12+0).
This ensures that ancestry offers distinct advantages without restricting player choiceβallowing for unique builds like a Redcap scholar or a Hollowborn warrior.
Languagesβ
Each ancestry preserves its heritage through a unique language. These are more than just communication toolsβthey hold secrets, traditions, and ancient knowledge.
Language | Meaning |
---|---|
Aetheric | The Old Fae Tongue |
English | Default language of the Enclave |
Sylvanic | Old Seelie Court dialect |
Twilight Speech | The new common tongue of the Fae |
Umbric | Old Unseelie Court dialect |
Example Use Casesβ
β Hollowborn magical texts may require Aetheric fluency to unlock their full potential.
β Nightborn espionage notes might need Umbric fluency to decipher covert messages.
β Twilight Speech serves as a universal language among the Fae.
While most residents of Enclave Sentius speak multiple languages, ancestral knowledge is often guarded in its native tongue.
Ancestry Traitsβ
Each ancestry possesses a unique physical or cultural trait, granting them mechanical benefits that reflect their nature.
** Dark Fae**β
- π΄ Redcaps β Blood Frenzy
β When the Redcap kills, they enter a frenzy for one minute, increasing their damage by +1 wound. - π Nightborn β Wrapped in Shadows
β Can blend into darkness, granting a +2 bonus to Stealth checks. - π₯ Ashwraith β Burn Resistance
β Takes half wounds (before armor) from heat and fire-based attacks.
** Light Fae**β
- π³ Spriggan β Size Manipulation
β Can shift between Wisp (small, -1 wound) and Crusher (large, +1 wound). - πΏ Briarfolk β Earth Healing
β Regenerates 1 Health Die per hour when resting in raw, unworked earth. - πͺ΅ Hollowknot β Lift the Dead
β Can raise a dead body for one minute to communicate or aid in combat.
** Neutral Fae**β
- π Shardling β Light Refraction
β Takes half wounds (before armor) from energy-based attacks (e.g., lasers, ion weapons). - β¨ Hollowborn β Ageless Knowledge
β Possesses ancient knowledge, granting a +2 bonus to all History checks.
** Humans**β
- Human β Adaptable
β Gain three additional skills at Apprentice (d10+2) level at character creation.
Physical Restrictionsβ
Certain ancestries physically cannot operate vehicles or power armor designed for Humans.
Ancestry | Restriction |
---|---|
π₯ Ashwraith | No restriction |
πΏ Briarfolk | No restriction |
β¨ Hollowborn | No restriction |
πͺ΅ Hollowknot | β Too short to drive vehicles/power armor |
π οΈ Human | No restriction |
π Nightborn | No restriction |
π΄ Redcaps | β Too short to drive vehicles/power armor |
π Shardling | No restriction |
π³ Spriggan | No restriction |
Example Workaroundsβ
β Redcaps and Hollowknots can ride in vehicles, but must be passengers.
β Modified vehicles exist, but they are rare and expensive.