Skip to main content

Ability Selection


Before selecting your skills, you must first establish your character’s abilities. These core attributes define strengths, weaknesses, and overall potential, shaping how your character interacts with the world.


Primary Abilities

Your character is defined by eight Primary Abilities—four physical and four mental.

How Primary Abilities Work

  • Each ability starts at a base level determined by ancestry.
  • Primary Abilities use a die-based system to represent natural potential, ranging from:
    • [d12+0] (least developed)[d4+8] (exceptional)
  • Two key functions of abilities:
    1. The die value determines the maximum skill training level for related skills.
    2. The bonus contributes to Calculated Abilities, affecting stats like health, defense, and movement.

Point Allocation

Each character starts with 12 points to distribute among their Primary Abilities:

  • 1 point upgrades an ability to [d10+2] or [d8+4].
  • 2 points further increase an ability to [d6+6].
AbilityTypeDescription
AgilityPhysicalMeasures dexterity, flexibility, and coordination.
EndurancePhysicalRepresents overall health, stamina, and resilience.
IntuitionMentalGoverns awareness, perception, and gut instinct.
PresenceMentalDefines charisma, confidence, and personal impact.
QuicknessPhysicalReflects reaction speed, reflexes, and swiftness.
ReasoningMentalDetermines problem-solving ability, logical thinking, and comprehension.
StrengthPhysicalRepresents raw physical power and the ability to apply force.
WillpowerMentalMeasures determination, mental fortitude, and resistance to external pressures (fear, manipulation, etc.).

Calculated Abilities

Calculated Abilities are derived from Primary Abilities and define secondary mechanics like health, movement, and combat defenses.
Some are also influenced by hindrances or traits rather than just Primary Abilities.

List of Calculated Abilities

Calculated AbilityDescription
Cybernetic DieMeasures cybernetic durability. (Default: [d0] until cybernetics are installed.)
Defense (Melee)Determines melee defense. (Average of Agility & Intuition) + 6.
Defense (Ranged)Determines ranged defense. (Average of Intuition & Quickness) + 6.
EncumbranceDetermines maximum carrying capacity. (Average of Strength & Endurance) + 1. (Multiplied by 10, 20, or 30 for different load levels.)
Faith DieDetermines Faith reserves for Totem Aspect Spells. (Average of Willpower & Intuition.)
Fatigue MaximumDetermines fatigue limit before unconsciousness. (Half the (Average of Endurance & Willpower)) + 1.
Fear (NPCs Only)Determines how intimidating a creature is. (Average of Presence & Strength) + 2.
Grit DieRepresents extra resilience added to skill checks. ([2 - Hindrance + Trait]).
Health DieDetermines max health. (Average of Endurance & Willpower.)
Initiative SpeedDetermines reaction speed in combat. (Average of Intuition & Quickness.)
Mana DieDetermines mana reserves. (Average of Willpower & Reasoning.)
Psychic DieDetermines psychic energy reserves. (Average of Willpower & Presence.)
Resource DieRepresents available Enclave Credits. (Defaults to [d4], but can increase with traits/GM decisions.)
StabilityDetermines augmentation limit before mental strain. (Average of Willpower & Endurance.)
StrideDetermines base movement speed. (Average of Agility & Quickness) + 2.
Stride DieDetermines running speed. (Average of Agility & Quickness.)
Survival RatingHelps determine encounter difficulty. (Based on a formula combining combat abilities and defenses.)

Scaling Calculated Abilities

Many Calculated Abilities scale based on ability averages, ensuring a structured progression as characters grow stronger.

Grit Die

Total ScoreDie Type
0d4
1d6
2d8
3d10

Health, Faith, Mana, Psychic, and Stride Die Progression

Average ScoreDie Type
2 or lessd4
3-4d6
5-6d8
7-8d10
9 or mored12

Cybernetic Die Progression

Cybernetic LimbsCybernetic DieHealth Die Reduction
1 Limbd4-1 Die Type (min d4)
2 Limbsd6-2 Die Types (min d4)
3 Limbsd8-3 Die Types (min d4)
4 Limbsd10-4 Die Types (min d4)
Full Bodyd12-5 Die Types (min d4)

Initiative Speed and Fear (NPCs Only) Progression

Average ScoresDie Type and Bonus
2 or lessd12+0
3-4d10+2
5-6d8+4
7-8d6+6
9 or mored4+8

This progression system ensures that higher stats consistently translate into better abilities, reinforcing character growth and specialization.


Final Thoughts

Your Primary Abilities define your character’s natural strengths, while Calculated Abilities determine how those strengths manifest in gameplay.

Strategic ability selection helps shape combat effectiveness, survival skills, and roleplay opportunities.
✔ The tiered progression system ensures that higher stats yield clear mechanical advantages.
Calculated Abilities connect directly to skills, allowing for meaningful character growth over time.